Here are some of my animations created for different purposes, mostly games. I use Spine 2d, Moho, Aseprite, and I've done some sprite animations in Affinity.
I create game assets in many different styles. I use tools that fit the project, but these days I do a lot of vector line art in Affinity. 3d to 2d is also one of my favourite ways of creating assets (using Blender).
I like to create environment assets in 3d and modifying them in 2d (adding texture, fixing the values and colours etc.). The assets were created for Halloween Picket Maze - game.
I love simple vector drawings with simple lineart. An unpublished game concept.
And going even simpler line art below. I enjoy haphazardly created lines and leaving in "mistakes". Errors bring warmth to assets created in vector form. From a game project that is still in development (Witchy Witch in Steam).
These are isometric tiles made in Affinity V2. An umpublished game concept.
The games I've been a team member in:
Mobile Games:
Runeblade - Apple Watch Game by Everywear Games Oy
TimeUnit - Apple Watch Game by Everywear Games Oy
Field Day - Apple Watch Game + Mobile by Everywear Games Oy
Merge Mansion by Metacore (the original dev team, character design, animations, assets)
PC- games
Asteroid Arena by GameLoom Studio Oy Ab
Halloween Picket Maze by GameLoom Studio Oy Ab
Typer Dungeon by GameLoom Studio Oy Ab
Two<3 by GameLoom Studio Oy Ab
Game Jams:
Protostellar by GameLoom Studio Oy Ab
Cargo Pilot by GameLoom Studio Oy Ab (Space Jam by ESA)
Tiny Halloween Story by GameLoom Studio Oy Ab